Well meshing/general cc making fatigue has hit, like I knew it would. I did finish uv-mapping the combinations mesh, and also got the fat morph about 95% done, but since then, a week and a half ago, the thought of meshing or making any cc makes me want to scream. So I’m taking a break from it.
I did start re-organising/culling my cc over the weekend, because I keep downloading pretty things, and I’ve started getting crashing, and the odd sim portrait turning pink. However, since Sunday, the thought of doing more organising also makes me want to scream. In fact, I’m thinking that it might be time for a break from the sims in general, since I don’t even want to play.
So yes, if you don’t hear from me for a bit, that’s why. It’s looking like it’s time for me to spend my time on other games and hobbies, and doing absolutely no simming at all for a while.
I don’t mind admitting that I was feeling really down about the combinations part of the undergarment contribution I’ve been working on. I just couldn’t get the texture looking anywhere near how I wanted it to, and with that not right, I didn’t want to work on the mesh, because I was at the UV-mapping stage. (I like to work to a set pattern when meshing so that I know I’ve done everything. First is getting the shape of the normal mehsh right, then doing the bone assignments, then UV-mapping, and finally working on the morphs). Yesterday though, I remembered that I had some child undies by AAS in my game, that would look nice as combinations, so this morning, I started work on fiddling with that. I’m really liking how it’s going, but because it’s stripes, it’s thrown up some oddness with the UV map of the drawers. You can see that on the child mesh I made the other month, and is shown on the right. I’ve spent quite some time today working on the UV map of the adult mesh (on the left), and, whilst it’s not finished yet, I do think it looks much better, without the strange angles and bunching of stripes happening beneath the waist or across the lower back. Of course, this does mean that I will probably have to update the child mesh in the near future, but so be it.
I’ve not finished the texture either (as evidenced by the buttons looking awful), but I’m feeling much better about the mesh and project today.
Woooooo! Dapper hats for everyone!!!!
Ah, very dapper. And very fitting.
Someone at work has just started knitting, and it’s given me the bug again. :D I’ve not done any serious knitting for about 7 years, and I’d forgotten just how much I enjoy it.
Undies for elders are now up at my Emporium, here and here.
Now these are done, the next few sets will be combinations, if I can ever get the texture to something I’m happy with.
I feel like whingeing.
I’ve had a really shitty day when it comes to the sims and cc creating today. Nothing seems to have gone just how I want it to, and everything seems like a lot of effort.
I’ve tried that, but unfortunately, it doesn’t work, and then causes Milkshape to crash when I reimport the mesh. :( I’ll try another few things to see if I can get it to work, but I’m not hopeful. Thanks for the suggestion though,
Work on the elder undies is about done. I just need to check the animations of the male mesh, make the recolours, rename all the files and upload them all.
Because I felt like doing a little bit of meshing, I started work on the combinations mesh for adults, and then because I’m crazy and I was playing the Bioshock Infinite DLC earlier, I did this. This is Elizabeth’s corset extracted, separated off and layered over the combination mesh.
I think it looks amazing, but unfortunately, I now have to rig the thing. By hand, because I don’t think there is a way to automatically do it. If anyone does know of a way, please tell me, because I really, really do want this in my game. In fact, I want it so much, I’m thinking of using the proportions as a base for resizing the dress meshes I use the most.
AF Chemises updated!
I done goofed and thought I’d fixed some things on this mesh which I hadn’t. If you downloaded prior to 22/3/14, please download the fixed mesh here. For everyone else, the fixed mesh is now in the archives.