It’s been a weekend of me revisiting old cc projects. First of all, because I am actually, very slowly, playing the main house, I wanted to make a hat for Eddie, since it is my goal to have if not all, then most of my playable sims wearing hats that fit their hairstyles. Unfortunately, making him a hair with a hat on it, did not go well. No matter what I tired, there was always something wrong when I made the mesh package, so I decided to work on a hat for Emmi.
Again, I was planning on making her hat a hairstyle, but her hair mesh is so high poly, I couldn’t get it into Milkshape. So, I decided to have yet another go at making accessories. I’ve had zero luck when trying to make accessories in the past so it was much to my amazement, I made it work, and I found a way to fix the big problem with transparency I always seem to have. Using the same method, I made a top hat for Eddie. Happily, as well as fitting his hairstyle perfectly, it also fits several others I have, so Owen and Stanley also now have hats. I am so, so pleased that I now know what I’m doing with accessories, and have big plans to make more.
The other old project I looked at and actually finished, was the toddler caps. This was mainly in response to a wcif? by TheRaven at GoS. I will do a proper post for them over at the Emporium at some point, but until then, they can be grabbed here (babies, you will need a mod to use these. Hat explains all and has a link to the mod here) and here (toddlers). Now, I have the mesh all sorted, I decided to see if I could add it to other hairs. I can, and I have a feeling that these two are going to be really spoilt when it comes to cc.
Emmy looks so cute in her hat! <3
She does! As soon as I saw Lidiqnata’s original hair, I knew the hat would suit Emmi, I just had to try to get the hat onto the hair I’d chosen for her.
That is exactly the sort of thing I was going for with the cottages by the hill, especially in winter.
Holy carp I managed to make an accessory that works like I intend it to. I feel exhausted now, but I have more I want to make.
So, um I forgot that when I installed my new graphics card in January, I whacked the view distance up to full, just to see if it would handle it, since none of my previous graphics cards have. It was only when I was playing for a bit this evening, that I looked out across the garden of the main house and realised that yes, it can handle it, and my goodness, doesn’t it make a difference not seeing that fog in the distance? It actually looks like a proper place, and the stars! I’ve not seen the stars properly since I installed Seasons and the sky changed. I kinda really want to play some lots in Simdon now, to see what that looks like.
Working on the lot yesterday, gave me the itch to get on and make over Beth’s Books. That ended up being far more work than I anticipated. I’d envisioned going to the lot, changing the facade and making good inside. That’s not what happened. When I took Bertie and Sophia to the lot, I immediately noticed two strange things. First of all, the building was empty apart from some counters and a till and completely unfinished. It was then I remembered that I had started to rebuild the lot well before the rebuild of the neighbourhood in 2012, and I hadn’t finished it. Unfortunately, I’d forgotten all about that, and packaged up the unfinished lot because it looked finished and more in keeping with the neighbourhood from the outside.
The second thing was, that although I had build and buy modes, the lot was acting like an unowned lot, including spawning a cashier at the till. I tried having Eddie (the lot owner) go there, with the same result, but Bertie was able to go to the other owned lots no problem. I tried transferring ownership, but it made no difference, so I ended up selling the lot back to the community and repurchasing it. That worked.
Next, I really wanted to use the barge boards Hafiseazale converted from 3 to 2 for this building, since the building I’m basing it on, has gorgeous barge boards. However, they didn’t fit, so I ended up making a new, larger version and recolour so it would fit. That took hours. So, what was meant to be a little makeover ended up taking me hours and costing the family about £50,000.
Anyway, after all that, I’m really very pleased with how the building is looking. I’m going to make a striped recolour for the awning, but it looks good. Inside presented a problem, because I wanted to capture some of the feel of the other shops I’m building, but owned businesses also have to work with regards to gameplay. I think this looks ok. I’ve used half walls to break up the floor space, and I have managed to fit in all the things Beth’s Books has always sold. It’s not as authentic looking as my other shops, but I don’t think it looks hideous, and sims can still walk around easily and get to all the goods which are on sale. I may experiment with set quatertileplacement to move a few things closer to each other, but I can play it as a business, and I’d forgotten just how much fun running a business is. Bertie also appears to be enjoying it. :D
Making an object visible in neighborhood…?
Ok, this is awesome. It always bugs me when I place decorations etc on the outside of a building or exterior of a lot, and I can’t see them from other lots or in the neighbourhood view. This tutorial works, and is really, really simple.
Due to the responses I received about the steampunk toddler clothing I’ve decided to continue on with the project! But then I decided to do moar… so I need a little help! While my meshing skills are improving, I’m still not able to everything my heart yearns to make possible. Any and all help would be much appreciated!
CM coat - I’m so proud of myself for this mesh it’s ridiculous. It’s not exactly for the steampunk stuff I’m currently working on, but I get the feeling I will be using it at a later date. The only I need done here is the pocket removed and the map edited to fit a texture to the new mesh!
Warlokk’s XHi-Res bodyshape with blockfeet - My game uses detailed anatomy and sexyfeet. (I’ll probably do blockfeet-friendly recolors, but they will feature stockings, so I can personally use them, bitter-prayer!) For some reason, the mesh I tried to create went incredibly wonky. There’s a seam where the legs join the body and the mapping has shifted towards the left. Could someone please edit the entire thing to work properly? I’m trying to make recolors of ladies wearing only stockings.
Edits of Flinn’s Victoria dress - I have this idea of steampunk Regency gowns. Wouldn’t these meshes work wonders in that respect? They need to be lengthened to ankles at the very least, and while this is something I attempted I couldn’t get the textures to look nice enough to use… A little help, please?
You can get everything here. Please let me know if you need me to clarify anything. Thank you!
Ok, so I need some meshing to do, but I also need a break from undies, so I took a quick look at these. Getting rid of the pocket on the raincoat was very quick, so is done. I wasn’t sure what you wanted for the remapping, so I’ve done a quick remap of the legs to get rid of the overlap with the raincoat. If you wanted something else, let me know and I’ll take another look at it. You can get it here.
I’ll also take a look at the Warlokk meshes, but I think the dress is beyond me. I can see two main problems with lengthening the skirt: having to re-rig it so move properly, and getting the textures to look semi-decent. If I have any ideas, I’ll give it a go, but I don’t think it’s going to happen.
EDIT: Ok, I think the seam on the Warlokk mesh is because the block feet have less vertices than the knees where they are joined. I don’t use these bodyshapes, so I don’t know, but are there clothes out there that already use block feet (some of the Maxis older sandals use them), which have the same number of vertices, but otherwise, it’s not something I can really fix. I have, however, fixed the mapping. Get it here.
THAAAAAAAAAAAANK YOU! I sincerely appreciate everything you’ve done! The last two meshes, yeah, I can see where those problems are occurring now. I’m thinking of maybe posting on GoS about someone having a go at them Thank you AGAIN, but I can’t seem to get the seam on the legs to cooperate even after your mapping fix. Ugh! I wish I really could, because I want the TF and EF meshes to have block feet on them at some point, too. I’m trying to make this happen:
I feel silly now that I think about how you must have edited the pocket… hahah, just move vertices in line with the other ones at the top and bottom of that area, yes? Like I said, I’m still learning! But as for the mapping, I wanted the map edited to take off the pocket’s texture and make the front of the coat run smoothing from top to bottom. Does that make sense?
You’re welcome. :D I like messing about with meshes, and sometimes a fresh set of eyes sees an easy solution to something you’ve been staring at for hours.
Yep, that’s pretty much what I did. Lined them up and snapped them together on both the body and the fat morph.
Ahh, I didn’t even see that that part of the pocket was mapped to a different place. That’s the trouble with being zoomed in in the texture Co-ordinate editor: it’s easy to miss things. Anyway, I’ve fixed it now. you can get it here.
Someone with more experience may very well be able to fix the seam on the Warlokk mesh. I really hope they can, because stockings only is an AWESOME idea.
I’ve been pretty quiet again, but that doesn’t mean I haven’t been busy. I’ve really been on a roll with the undies project, as you’ve probably seen from my last couple of posts. Today I finished off a mesh for teen boys (basically a version of the the little boys drawers and vest mesh), and I’m now trying to work out what mesh I want to work on next. I’m torn between working on the combinations meshes I want to make for teen girls, working on a chemise mesh for adult ladies and working on a version of the drawers mesh for adult males. At the moment I’m leaning towards the drawers for adult males because I really lack underwear for them, and I’d like to get something made for them before meshing fatigue hits me like a train. I’ve felt it coming on since I was working on the chemises for teens, and I had to almost force myself to work on the morphs for the teen boys today. But before I do any more meshing, I do need to make the recolours of the drawers mesh and post it.
I’ve also, I don’t want to say finished, because I feel the street and yards still look a little empty, but I’ve got the point where I can leave the lot I’ve been working on in Simford and move onto making over Beth’s Books to match the style of this lot (Beth’s Books is one of the main family’s businesses and is next door). You can see the current street and yards above, including the Penny Farthing I converted from Bioshock Infinite and the rats I put on every community lot. I’ve also included a couple of pictures of the pub. It’s not very exciting, but I still quite like it.
The last thing I’ve been working on, is recategorising all of my decorative items to declutter the decoration catalogues and make it easier to find things. For example, all of my animals are now found in the pets category, anything to do with music or creating art is in the hobby > creative category, any architectural pieces are in the architecture category on build mode and any desk clutter is now with the desks. I’ve still got a lot to do, but it’s making decorating a lot, lot easier.
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