I’ve been asked where the programme I used to extract the meshes from Bioshock Infinite can be found, but since tumblr is silly, I can’t reply directly. You can find the programme here, in the second post on the page. It extracts the meshes as .obj files which you can import into Milkshape to edit. I found that by scaling the meshes by 0.1 on each axis and then again by 0.7 gave me a good size to start work on. It extracts the textures as .dds files.
… Can we no longer arrange pictures in pretty ways? Do we have to just have them in a line now?
Anyway, if you’ve read my LJ, you may know that I played and completed Bioshock Infinite the other week. It’s a good game which is definitely worth playing, but one thing I found was, because it’s set in 1912, I spent a lot of my time thinking “I want that for Regalton. And that. And that. And that too.” Well the other evening, I found a programme that extracts meshes and textures from the game and I spent hours pouring through the files, looking for things I can convert for my game.
So far, I have created a default replacement for the Free Time binoculars, a functional urinal (which I may add a high level cistern to) and a barber’s chair (functional OFB stylist’s chair) that doesn’t look out of place in my game. The urinal is up for testing at the moment (head to my LJ to download if you want to help me out), and I’ll probably put the other two conversions up for testing too in the week.
I started doing this as a break from editing, but I’m hoping to feel like editing again soon. In the meantime, I’ve got pretties for a few objects I’ve wanted Victorian versions of for a while, so it’s all good.
I decided to fulfil a want of Christopher’s to boost his aspiration so I can marry him and Donna. He’s had a fear of marrying her that just won’t go away, so I was trying to offset the damage. Inteen got in the way and now I HAVE to marry them, even with that fear of Chris’s.
Doc got her red headed grandbaby. In face she got 2 red headed grandbabies. I promise you that is not the same baby in each shot. For some reason, the two sets of twins born so far this generation, have the same colouring. Bertie and Sophia’s babies are both blond haired, brown eyed with S2.5 skin.