Ramblings of a Victorian Simmer

Welcome to the Simblr of Dicreasy. This is where I post and reblog pictures which inspire me for my story, as well as the odd picture which amuses me whilst I play, film or create custom content. For actual ramblings and drabbles based in my story's miniverse, check out Di's Victorian Vexes. For my cc, head over to Di's Victorian Emporium and if you just love the history of the nineteenth century and playing a neighbourhood set during that time, visit Victoria & George.
fuzzyspork:

Simspiration is hosting their annual “Myshuno!” event and anyone who writes Sim stories is welcome to join. Even if you have never seriously written before, it’s a lot of fun! Check out the rules here then go to the sign-up post and start collecting prompts! It’s a lot of fun and a great way to put some spark in your creative process. :)

It’s that time again.  :D  I’m probably not going to participate this year since writing is not where my simming interests lie at the moment, but be sure to check it out and support those who are.  :D

fuzzyspork:

Simspiration is hosting their annual “Myshuno!” event and anyone who writes Sim stories is welcome to join. Even if you have never seriously written before, it’s a lot of fun! Check out the rules here then go to the sign-up post and start collecting prompts! It’s a lot of fun and a great way to put some spark in your creative process. :)

It’s that time again.  :D  I’m probably not going to participate this year since writing is not where my simming interests lie at the moment, but be sure to check it out and support those who are.  :D

7 hours ago on September 18th | J | 4 notes
Hi everyone.  I realised this weekend that I’ve developed the terrible habit of starting lots of projects, but not finishing any.  So I knuckled down and got these ready to upload.  Click here to go and get them.

Hi everyone.  I realised this weekend that I’ve developed the terrible habit of starting lots of projects, but not finishing any.  So I knuckled down and got these ready to upload.  Click here to go and get them.

1 day ago on September 17th | J | 24 notes

feydecay:

Surprise! Even though it was technically two weeks ago, I’d like to wish the happiest of birthdays to regalton-di, otherwise known as Dicreasy! You’ve been a real gamesaver for so many years now, and I hope that these few things make your world a little prettier. You get:

Aikea Guinea’s Books: Two sets slaved and recolored. Found in Hobbies>Knowledge for $25.

Almighty Hat’s Coins: Renamed with replacement textures. Found in General>Miscellaneous.

Cashcraft’s Stack of Cash: Renamed with replacement textures and two meshes slaved to original. Found in General>Miscellaneous.

Sophisim’s Glass Table Lamp: Recolored. Found in Lighting>Table Lamps.

Taroo’s Art Studio Easel: Texture replaced.

All meshes included! All of my files except for Sophisim’s lamp will replace the originals. Everything is labeled and compressed. Collection file included. Enjoy!

DOWNLOAD

Eeeeeeeeeeee this is awesome, thank you!  Also, how did you know that I was trying to decide whether to make one of the shops on the lot I’m working on into either a bank or a pharmacy?  Looks like it will definitely be the bank now.  :D

Thank you again, I will get lots of use out of these. :D

2 days ago on September 16th | J | 44 notes
Tagged as: #cc: finds 

meetmetotheriver:

So, I tried to run an ARR’ed version of Sims 4 last night, just to see what all the fuss is about. It didn’t work immediately, so after 10 minutes I just went “eh, fuck it” and gave up. Maybe I’ll try again later, but I’m really not that hyped about it. Perhaps if they make an awesome Generations…

^ This.  I swear meetmetotheriver was inside my head for a lot of this, because it is exactly how I feel about the differences between TS2 and its sequels.  I spend most of my simming time now creating accurate cc for my Victorian neighbourhood, or building semi-accurate lots there.  It would be impossible for me to do this, in both TS3 and TS4, not because the cc and skills aren’t there, or won’t be there in the future, but because of the limitations built into the game that meetmetotheriver points out.   How can I play Victorian sims, if every sim is born with a frigging smart phone?  How can I build a bustling simulation of Victorian London if I have only a limited number of lots in a specific placement to play with?  How can I create a neighbourhood which evokes the era and country, if I can’t get rid of the modern looking, or country specific decorations?  I can’t.  Which means that a neighbourhood in one of those games will never be mine, the way in which Regalton in TS2 is.

As for the collectables etc, I really prefer how they are implemented in TS2, in that they either come up during regular gameplay (such as the BV memories), or you can ignore them.  They never feel like they intrude in the game shouting “me, me, me!” like they do in TS3.  Even if your sim keeps rolling the want to go and collect bugs, you can either ignore it, or send them to quickly do it, and then cancel once the want has rolled round.  In TS3, I felt they were constantly there, especially the god-awful opportunities which kept the phones ringing and, more often that not, wouldn’t complete properly anyway.

But I’m starting to ramble.  Meetmetotheriver has hit the nail on the head here.  This, essentially, is why, after 10 years, I’m still playing with TS2, but TS3 is long since uninstalled, and TS4 is not on my current wish list.

4 days ago on September 14th | J | 170 notes

So, the reason for dusting off the old mannequin project the other day (which people seem to want, so look out for those coming soon), is because I’m giving Simdon a make over to go along with both building Simford, and getting rid of some of my old CC.  (Yes, a lot of my projects are interconnected like this.  It’s how my brain works).

You see, not only did I use a lot of what I now term old cc when I built the subhood several years ago, but I also built it in a bit of a hurry, and so although it’s been perfectly fine, I feel I want to make it look far more authentic than it did.  You can see what the lots I’ve been working on looked like above as well as what they look like now.  The top lot is completely finished, but I’m still working on the outside of the bottom one.  I’ve spent most of the day editing CC I’ve downloaded to work better without clipping and then making a few more objects based on it to fit the building.  I next want to make some recolours of the window set (I want to have painted shop fronts, but the current textures look too plasticy) and then I can put windows in the other sides of the buildings and start on the interiors.  All in all, I’m very happy with how it’s going, and I’m feeling encouraged about doing the rest of the subhood too.

1 week ago on September 7th | J | 13 notes
Tagged as: #building: simdon 
simsconfessions:

When I first played The Sims 2 on PC back in 2004, I said to myself “How could they ever improve upon this game?” Turns out they couldn’t.

simsconfessions:

When I first played The Sims 2 on PC back in 2004, I said to myself “How could they ever improve upon this game?” Turns out they couldn’t.

2 weeks ago on September 4th | J | 416 notes
This is what I do when I should be working on other projects.  I still have four corsets to texture for the chemises, but I’ve reached that point where I need to take a break from them, so I’m looking at an old idea I had.  I really, really need to cull my cc.  A lot of what I still use is old and not up to my current standards, but I also need replacements for the stuff I want to ditch.  Quite a few of the sets I want to get rid of are by Vitasims, including the shop set, but I did quite like the mannequins from it.  Thinking about how I would make my own, using the actual dress meshes I use in game, I extracted some dress forms from Bioshock Infinite a little while ago and this week, I’ve started making the mannequins and putting them in my game.  They aren’t quite as versatile as I would like, due to how much of the mesh was left once I deleted off the original BI dresses, but they work and look good I think.

So, would anyone be interested in them besides me?

This is what I do when I should be working on other projects.  I still have four corsets to texture for the chemises, but I’ve reached that point where I need to take a break from them, so I’m looking at an old idea I had.  I really, really need to cull my cc.  A lot of what I still use is old and not up to my current standards, but I also need replacements for the stuff I want to ditch.  Quite a few of the sets I want to get rid of are by Vitasims, including the shop set, but I did quite like the mannequins from it.  Thinking about how I would make my own, using the actual dress meshes I use in game, I extracted some dress forms from Bioshock Infinite a little while ago and this week, I’ve started making the mannequins and putting them in my game.  They aren’t quite as versatile as I would like, due to how much of the mesh was left once I deleted off the original BI dresses, but they work and look good I think.

So, would anyone be interested in them besides me?

2 weeks ago on September 2nd | J | 18 notes

I’ve been trying hard not to be too publicly negative about TS4, since you know not everyone wants to hear it, but I’m watching the sims 4 live streams that have been going up on Twitch over the past few days and basically shaking my head at them, thinking “what?” 

Read More

2 weeks ago on August 31st | J | 10 notes
Tagged as: #thoughts: ts4 

Being a gamer is not about having no life,

it’s about choosing to have many.

3 weeks ago on August 28th | J | 22,387 notes
Now with spoon-shaped busks…

So, yes I’m doing a bit more work on the chemise and corsets.  I’ve figured out textures for 5 of the corsets, meaning I have 5 more to do.  it’s been quite fun searching through websites for period appropriate textiles I must say.  I also thought I’d have a go at using the warp tool to try to make a spoon-shaped busk, since it was so popular during the 1870s and 1880s and as you can see above, I managed to get the warp tool to co-operate.

I think that I will probably reuse some of these textures for the corset and combination meshes, but there might be some unique textures in each set, due to the different ribbon colours I used.

Now with spoon-shaped busks…

So, yes I’m doing a bit more work on the chemise and corsets.  I’ve figured out textures for 5 of the corsets, meaning I have 5 more to do.  it’s been quite fun searching through websites for period appropriate textiles I must say.  I also thought I’d have a go at using the warp tool to try to make a spoon-shaped busk, since it was so popular during the 1870s and 1880s and as you can see above, I managed to get the warp tool to co-operate.

I think that I will probably reuse some of these textures for the corset and combination meshes, but there might be some unique textures in each set, due to the different ribbon colours I used.

3 weeks ago on August 25th | J | 7 notes